The marilith has advantage on saving throws against spells and other magical effects. Pincer. The nalfeshnee uses Horror Nimbus if it can. Speed 40 ft. E.g. 5–6 / Eight demons of challenge rating 1/4 or lower. NOT_NPCThe following demon names have been published in official Dragon/Dungeon magazines, TSR or WotC products. This web site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. Languages Abyssal, telepathy 120 ft. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Saving Throws Con +10, Int +9, Wis +6, Cha +7 Languages Abyssal, telepathy 120 ft. 1. The vrock emits a horrific screech. Magic Resistance. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor. )- all in monster manual. The hezrou has advantage on saving throws against spells and other magical effects. Mammon is the lord of Minauros. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success. Medium fiend (demon), chaotic evil. Once you are in, you can select the spells that you like by clicking on the checkbokx in the left of the spell in the table, in this way, it will get added to your spellbook in this section of the page. Condition Immunities poisoned Fiend Type Monsters, Quality and Featured . A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future. Languages Abyssal, telepathy 120 ft. Back to Main Page → 5e Homebrew → 5e Creatures → 5e Monsters. Magic Resistance. From D&D Wiki. 5e Fiend Monsters. Challenge 9 (5,000 XP), Innate Spellcasting. Magic Weapons. Multiattack. The nalfeshnee has advantage on saving throws against spells and other magical effects. They attack with hooves, claws, their sarated tails, and shot lighting from their hands. 5e Store! The marilith can take one reaction on every turn in a combat. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. If the target is Medium or smaller, it is grappled (escape DC 19). Armor Class 13 Multiattack. The glabrezu has advantage on saving throws against spells and other magical effects. Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks Demons are a specific type of creature, and, luckily, D&D Beyond lets you search exclusively for demons. Magic Weapons. Melee Weapon Attack: +14 to hit, reach 30 ft., one target. The balor’s weapon attacks are magical. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can’t take reactions. Its statistics are the same in each form, except for the speed changes noted. Dungeons & Dragons. 5e Adventures; 5e Options; Get Published! The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Fist. Claws (Bite in Beast Form). CG. Magic Resistance. Senses truesight 120 ft., passive Perception 13 Hungry for Adventure? Manes is the lowest at 1/8, followed by dretch at 1/4, and then it jumps to 1 with maw demons and quasits. The glabrezu has two pincers, each of which can grapple only one target. Dungeons & Dragons (DnD or D&D) is a fantasy tabletop RPG originally developed by Gary Gygax and Dave Arneson, and first published in 1974. Senses truesight 120 ft., passive Perception 13 Multiattack. Teleport. Longsword. The demons are hostile to all creatures, including you. Claw. The glabrezu’s spellcasting ability is Intelligence (spell save DC 16). Hit Points 189 (18d10 + 90) Armor Class 11 (natural armor) Challenge 16 (15,000 XP). Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 5 (2d4) slashing damage. https://infogalactic.com/info/List_of_demon_lords_in_Dungeons_&_Dragons Hit: 13 (2d8 + 4) slashing damage. To do so, the marilith must see the attacker and be wielding a melee weapon. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Dragon. Condition Immunities poisoned The DM chooses the demons, such as manes or dretches, and you choose the unoccupied spaces you can see within range where they appear. Green ichor drools from the mouths where tiny, needle-like teeth gleam. Medium. Magic Resistance. The dretch makes two attacks: one with its bite and one with its claws. Challenge 12 (10,000 XP). Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks Speed 40 ft., fly 80 ft. Hit: 11 (2d6 + 4) slashing damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice. The hezrou makes three attacks: one with its bite and two with its claws. Condition Immunities poisoned Melee Weapon Attack: +10 to hit, reach 5 ft., one target. A comprehensive list of all official monsters for Fifth Edition. 'Deceased' denotes that the creature was killed in its last appearance - as demons … Multiattack. Any equipment the quasit wears or carries is invisible with it. Each creature within 20 feet of it that can hear it and that isn’t a demon must succeed on a DC 14 Constitution saving throw or be stunned until the end of the vrock’s next turn. Dungeons & Dragons 5e Spells. Upon speaking profane words, the spell conjured a random number of demons; the weaker the summoned creatures were, the more numerous they could be. Scare (1/Day). Back to Main Page → 5e Homebrew → 5e Creatures → 5e Monsters. Is there a list of all the demons with their stats anywhere? Armor Class 14 (natural armor) Hit Points 102 (12d8 + 48) Speed 40 ft. STR DEX CON INT WIS CHA; 14 (+2) 17 (+3) 19 (+4) 13 (+1) 16 (+3) 20 (+5) Saving Throws Dex +7, Wis +7 Skills Perception +7 Damage Resistances cold, lightning; bludgeoning, piercing, and slashing damage from nonmagical weapons Damage Immunities … Dungeons and Dragons (D&D) Fifth Edition (5e) Monsters. Tiny. Condition Immunities poisoned Reactive. Challenge 1/4 (450 XP). 5E presents osyluths (bone devils) as just another stat block with a polearm, making them extremely boring, but 2nd edition tells you about the osyluth's unique traits: they are a combination of social (in)justice warriors and secret police. Magic Resistance. Skills Stealth +5 Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. Habitat/Society: Osyluths have a special place in the Nine Hells. A molydeus… 3. Bite. Fetid Cloud (1/Day). Multiattack. The quasit has advantage on saving throws against spells and other magical effects. Saving Throws Str +9, Con +9, Wis +7, Cha +7 The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. 5e SRD >Creatures > Demon, Malakbel. It lasts for 1 minute or until a strong wind disperses it. 200. mm 133. It even lets you limit them by CR, so you can gets lists like all demons of CR 5 or lower. Senses truesight 120 ft., passive Perception 13 Check out the GitHub repo. Hit Points 18 (4d6 + 4) Languages Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal) Teleport. The nalfeshnee magically emits scintillating, multicolored light. A squelching mass of fleshy worms twists and writhes. Press question mark to learn the rest of the keyboard shortcuts. Damage Immunities poison Website built with MkDocs.. Download the offline version of this site here.here. Challenge 1 (200 XP). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. More prominent demons receive their own wiki page and can be found in the 'Demons' category (see the link at the bottom of this page). Hit Points 7 (3d4) 2nd edition also has more developed lore. 3–4. The marilith’s weapon attacks are magical. Press J to jump to the feed. Huge fiend (demon), chaotic evil Armor Class 19 (natural armor) It reverts to its true form if it dies. Stunning Screech (1/Day). This is a list of demons, demonic spirits and similar malevolent entities that have appeared in just one story (even if that story is spread over more than one issue). Shapechanger. https://succubus.net/wiki/Demon_Lord_(Dungeons_and_Dragons) Damage Immunities poison Liste des Monstres. Questions or comments can be directed to john@5thsrd.org.. Rules provided by Wizards of the Coast under the OGL 1.0a.. Hit Points 136 (13d10 + 65) The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. Damage Resistances cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks Hit: 32 (5d10 + 5) piercing damage. Condition Immunities poisoned Languages Abyssal, Common Roll20 brings pen-and-paper gameplay to your browser with features that save time and enhance your favorite parts of tabletop games. Roll initiative for the summoned demons as a group, which has its own turns. 5e CR5 Monsters. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Four demons of challenge rating 1/2 or lower. Hit: 15 (2d10 + 4) bludgeoning damage. The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Check out our Dungeons and Dragons Dice here. Ghour, demons that took the appearance of monstrous minotaurs, ghour demons served (and were likely created by) the demon prince Baphomet. Hit: 7 (2d4 + 2) bludgeoning damage. They use their mass to create portals to allow other demons access to whereever the alkiliths are. DnD Spells List enables your to create your own spellbook for your character! At will: darkness, detect magic, dispel magic Hit: 3 (1d6) piercing damage. A 15-foot-radius cloud of toxic spores extends out from the vrock. Name CR Speed Size Type Alignment CR5 Monsters . Ci-dessous les monstres de D&D 5, par ordre alphabétique. Armor Class 19 (natural armor) These demons are the hardest rated levels in the game. The balor has advantage on saving throws against spells and other magical effects. Today the game is published by Wizards of the Coast.The publication of D&D is considered to be the origin of modern RPGs. Even more powerful than the generals of the demon lords' armies are their personal servants: the molydeus. The glabrezu makes four attacks: two with its pincers and two with its fists. There are 9 classes in Dungeons & Dragons that can cast spells: … Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. Ghazneth, humanoid, winged demons with differing magical abilities. Languages Abyssal, telepathy 120 ft. Challenge 6 (2,300 XP). The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Damage Immunities poison The marilith adds 5 to its AC against one melee attack that would hit it. Where possible, the source is named, along with any other information that might be available. Disclaimer. Click on the "Create your Spellbook" red button in the top of the table to enter in spellbook selection mode. Speed 20 ft. Damage Resistances cold, fire, lightning The demons pursue and attack the nearest non-demons … Jump to: navigation, search. Saving Throws Str +14, Con +12, Wis +9, Cha +12 Hit: 14 (2d10 + 3) slashing damage. Magic Resistance. Damage Immunities poison A 10-foot radius of disgusting green gas extends out from the dretch. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. Senses truesight 120 ft., passive Perception 11 At the start of each of the balor’s turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. List inspired by request on ENWorld [1]. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Stench. Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee’s Horror Nimbus for the next 24 hours. The main section of the Demonlist. Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks But when I looked at the list of demons, there were about only 7. Whip. #1 - Tartarus Dolphy #2 - The Golden BoBoBoBoBoBoBo #3 - Zodiac xander #4 - Kenos npesta #5 - Crimson Planet TrueOmega #6 - Renevant nikroplays #7 - SARY NEVER CLEAR Kugelblitz #8 - Thinking Space Spores (Recharge 6). Languages Abyssal, telepathy 120 ft. Fire Aura. Multiattack. Parry. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. The gas spreads around corners, and its area is lightly obscured. Damage Immunities fire, poison Speed 40 ft. Any equipment it is wearing or carrying isn’t transformed. That can't be right. Speed 30 ft. In XGTE there are some new spells added which allow you to summon demons. It could summon Hit: 15 (2d10 + 4) piercing damage. Here's a comment on another thread that shows everything you can summon right now. These monsters have been vetted through the Featured Articles or Quality Articles process and are suitable for any normal campaign. Hit: 10 (2d6 + 3) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). Jump to: navigation, search. Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can’t make tail attacks against other targets. Très Petite, Petite, Moyenne, Grande, Très Grande ou Gigantesque. Saving Throws Str +7 Con +8, Wis +4 One creature of the quasit’s choice within 20 feet of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. Roll initiative and have fun! Horror Nimbus (Recharge 5–6). The explosion ignites flammable objects in that area that aren’t being worn or carried, and it destroys the balor’s weapons. Demons Summoned; 1-2: Two demons of challenge rating 1 or lower: 3-4: Four demons of challenge rating 1/2 or lower: 5-6: Eight demons of challenge rating 1/4 or lower Let's see... Dretch, Chasme, vrock, hezrou, marilith, balor, goristro, glabrezu, barlgura (spelling? Emptying a vial of holy water on the target also ends the effect on it. Dretch, Chasme, vrock, hezrou, marilith, balor, goristro, glabrezu, barlgura(spelling? Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Teleport. Damage Immunities poison Beak. Humanoid. From D&D Wiki. It is worth noting that these lists will include certain variants as separate entries; for example: the summoner variant of demons and the reduced threat variants of monsters; whether these in particular can be summoned is … A copy of this License can be found at www.wizards.com/d20. A summoned demon disappears when it drops to 0 hit points or when the spell ends. When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The glabrezu can innately cast the following spells, requiring no material components: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Various Demons. The vrock makes two attacks: one with its beak and one with its talons. Magic Resistance. Damage Immunities poison Damage Immunities poison Condition Immunities poisoned Last updated: January 27, 2019 . Condition Immunities poisoned Need New Dice? Invisibility. A comprehensive list of all official monsters for Fifth Edition. The balor makes two attacks: one with its longsword and one with its whip. On a successful saving throw, the creature is immune to the hezrou’s stench for 24 hours. Hit: 15 (3d6 + 5) slashing damage. Your group will love these D&D Game Night Snack Recipes. The marilith makes seven attacks: six with its longswords and one with its tail. Death Throes. Claws. It then makes three attacks: one with its bite and two with its claws. and are used according to the terms of the d20 System License version 6.0. CR5 Monsters, Quality and Featured . A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Notez que vous pouvez également les filtrer, trier et générer votre propre PDF à l'aide de l'application MONSTRES. On a successful save, your control of the demon ends for the rest of the duration, and the demon spends its turns pursuing and attacking the nearest non-demons to the best of its ability. Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks Tiny fiend (demon, shapechanger), chaotic evil. Saving Throws Dex +5, Wis +4, Cha +4 A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage. Senses darkvision 120 ft., passive Perception 10 The Hypertext d20 SRDTM is owned by BoLS Interactive LLC. Maw demons and shoosuvas (yeenoghu/gnoll related)- volos guide to monsters. The DM chooses the demons, such as manes or dretches, and you choose the unoccupied spaces you can see within range where they appear. Talons. Longsword. The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. Hit Points 262 (21d12 + 126) Melee Weapon Attack: +4 to hit, reach 5 ft., one target. They are the only baatezu to have … Alternatively, it makes two attacks with its pincers and casts one spell. ‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc. The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. Here is where those lawful evil souls that never entered into a contract with any devil… Languages Abyssal, telepathy 120 ft. Hit Points 157 (15d10 + 75) Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks Claw. Alkiliths: These moss formed fiends spread across doors and windows. Check out our guide on How to Find a D&D group. Check out our giant list of D&D 5e Tools and Tips here. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. This web site may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. They have been collected in alphabetical order by surname (where applicable). Senses darkvision 60 ft., passive Perception 9 Eight demons of challenge rating 1/4 or lower. Ferroliths, demons created from succubi that had been thrown into molten iron by Graz'zt. If you stop concentrating on the spell before it reaches its full duration, an uncontrolled demon doesn't disappear for 1d6 rounds if it still has hit points. Thousands of thin bodies twine together, smooth skin and barbed segments giving way to eyeless heads with screeching, hissing maws. This site works best with … New comments cannot be posted and votes cannot be cast. Challenge 19 (22,000 XP). Speed 40 ft. Hit: 16 (2d10 + 5) bludgeoning damage. The vrock has advantage on saving throws against spells and other magical effects. Condition Immunities poisoned Records are accepted above a given threshold and award a large amount of points! Armor Class 18 (natural armor) Senses truesight 120 ft., passive Perception 11 5–6. 1/day each: confusion, fly, power word stun. Senses darkvision 120 ft., passive Perception 11 Challenge 8 (3,900 XP). The most powerful entity in the Demonic realm maybe the Abyss itself, the shard of elemental evil inside of it may have… Armanites: Centaur demons that were absolute war machines. New to find a D&D Group? )- all in monster manual. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. A summoned demon disappears when it drops to 0 hit points or when the spell ends. Bite. Yuan-ti Pureblood. These monsters have been vetted through the Featured Articles or Quality Articles process and are suitable for any normal campaign. Demons Summoned; 1-2: Two demons of challenge rating 1 or lower: 3-4: Four demons of challenge rating 1/2 or lower: 5-6: Eight demons of challenge rating 1/4 or lower Maw demons and shoosuvas (yeenoghu/gnoll related)- volos guide to monsters. Armor Class 16 (natural armor) Armor Class 17 (natural armor) Tail. The spores spread around corners. Not in any official current 5e books, no. Variant Rules; Legal Information; 5e SRD >Creatures > Demon, Plaresh. Name CR Speed Size Type Alignment Fiend Type Monsters . Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. Multiattack. Saving Throws Str +9, Con +10, Wis +8, Cha +10
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