Disarm the trap, or open the doors and avoid the flying mace ball trap. Call Us At. 1. Head to the east side of the upper area and you'll find an expert-locked gate. Well, I should have done this BEFORE escaping from … In here, you'll see Mercer stealing the eyes. Set Mercer on FIRE... that will keep track of him! In front of the Dragonborn, there will be a ramp with a Dwarven Spider on top. 200: Karliah, Brynjolf and I have slain Mercer Frey, escaped Irkngthand and recovered the Skeleton Key. There is a chest next to the first fire pit in a Falmer tent, and another one in a tent directly across from the first. You'll come to another big room here, with several Falmer down below and a dwarven centurion here as well. Continuing on as if they were there, Karliah can be seen outside of Irkngthand, but any attempt to communicate with her will state that she is busy. Speak to Karliah [edit | edit source] Just before entering the Irkngthand Grand Cavern the Dragoborn meets up with Karliah and Brynjolf again. If that does not work, it is advised to restart the system. 2. Down below is a lever you can turn on to kill some Falmer for you. Mercer Frey is dead, the Skeleton Key of Nocturnal is in my possession and, most importantly, the Nightingales have survived. Kill it and hop over the rubble pile to find a hidden chest. Was quite happily steaming ahead until I bumped into a rather nasty glitch. In the next room, you can see Mercer at a distance, but can't get to him. Mercer uses an invisibility spell, so use the Detect Life scrolls, or, if the scrolls were not taken, the Detect Life spell, the Aura Whisper Shout, or, if the Dragonborn is a werewolf, the Scent of Blood power to reveal him and attack. Because of this, Karliah is concerned about being at full strength and on equal footing before pursuing Mercer. Now, we HAVE to know where he is to kill him, so here are several tips: Kraster writes in to say: When fighting Mercer in "Blindsighted" quest you can use Unrelenting Force lvl 3 to kill him in one hit. Because the room filled, I can no longer talk to the companions to turn the quest in, since they are swimming under water and wont let me talk to … The bandits in the first chamber were killed by Mercer. However, if you are lucky, you can get Mercer in a Kill Camera finisher with your Nightingale Blade to put him down for good and show him the penalty for his treason to both the Thieves Guild and Nocturnal. Go down the stairs, carefully avoiding the bear traps. Go past the water and through the gates into the next hall. There will be a trap trigger on the bottom left of the doors in front. When Brynjolf brought you before me I could feel a sudden shift in the wind. Nocturnal doesn't care about you, the Key or anything having to do with the Guild.Mercer Frey. Travel through the other gate (be cautious for more bear traps), then through the door at the end of the corridor, which leads to a large hall. Another way to defeat Mercer is using Windshear, found during the Dark Brotherhood quest, "Hail Sithis!." Even though he's invisible, you can still see a shimmering outline, so always keep your eyes open. Now you need to go to Irkngthand, which is in the mountains to the west of Windhelm (approach from the west). Speak to Karliah and Brynjolf and then proceed. Just kill the Falmer here as they love to watch the only exit to the right. Carrying on with the quest without them will make them reappear in the end room. Use the console commands prid 58F1A and then moveto player. #4 Elder Scrolls is a FANDOM Games Community. Get to it and continue on. If the Sneak skill is high enough, it is possible to bypass the chaurus and Falmer by sneaking along the golden pipes above their heads. After a bit of a chat, he'll attack! Head to the east side of the upper area and you’ll find an expert-locked gate. Mercer is quite a swordsman, and will utterly devastate you given the chance. Move up the stairs until the master locked gate is reached. Karliah and Brynjolf are waiting for me within. We would love to hear from you . This tactic may not kill him, however he should take enough damage for you to shoot him one or two times with a bow. You'll get TWO FALMER EYES (the gems), 700 Gold, the SKELETON KEY, and a bunch of other goodies. There's a MASTER chest on the right here, so grab it before going through the door and down into the SANCTUARY. After reporting to Brynjolf, you should speak to the elven Thief.During your absence, it has been decided that Mercer Frey is too great of a threat to the Thieves Guild and needs to be eliminated. Occasionally, the game performance suffers in the room where Mercer is first seen through the bars. Mercer likes to hit-and-run; he will turn invisible, sprint up to one of two high points in the room; by the statue's head, or a high spot on the other side of the cavern, behind a pillar. Should that fail to happen, pausing and unpausing the game may fix it. Equip them, then join Karliah and Brynjolf to take the oath in becoming a Nightingale. Speak to Karliah and Brynjolf and then proceed. There's a locked gate up on your right you can pick, even though there's only ingots up there. Karliah warns of further insidious traps. The next quest will take it away from us, but between now and then... it is yours to enjoy. Once he's dead, the place will REALLY start flooding. Kill them ASAP and proceed through the rest of the room until you get to the next area. Brynjolf points out how Mercer is using the ruins and its constructs to his advantage, to wear down the trio. If the Dragonborn is an archer, the Archery perk, Power Shot, can knock him off balance, preventing him from approaching the Dragonborn as easily. On the small table is a bottle of Black-Briar Reserve (presumably a calling card from Mercer Frey), and three lockpicks. Go to the left of the gate and jump over the fence, then go into stealth and sneak past the one sphere that deployed. Retrieve the Skeleton Key 6. Before leaving the room, make sure to stop and collect the loot that is in the Falmer chest, which is located next to a Falmer tent to the left on the way to the ramp out. Read description for more information, or if I was talking to fast; couldn't understand. This is by pushing or shouting them to the lever. Use your newly found escape route to reach the Bronze Water Cave. After riding the elevator onto the lower level, speak to Karliah. After a few strikes, a blood covered silhouette will appear at his location. Top Rated Professional Carpet, Upholstery, Tile & Grout Cleaning. In the next room, rotating flame towers will activate. After you get to the Twilight Sepulcher, again a follower may not enter the place, you will encounter a Nightingale Sentinel, the ghost of Gallus. Mecer Frey is dead, the Skeleton Key of Nocturnal is in my possession and, most importantly, the Nightingales have survived. Karliah will tell the Dragonborn about the various "Agent" aspects that can be assumed at the end of the quest. There is a second lever on the right side, across the large set of facing stairs that must be activated quickly after the first, or it will reset and the door will not open. Afterward, follow the path around and open the door, then down until the next hall is reached. Once in the next hall, Karliah will say that there are a lot of Falmer in the next room, and will give the option to either sneak or take them on. Ok, i made this account specialy to show you the fix. There's another open area up ahead. After the cave, the party will be in a larger cave, with two leveled Falmer in front. She will move away from the Dragonborn, and can be directed towards the passage this way. Karliah is a Dunmer thief and a member of the Nightingales.She is also a former member of Skyrim's Thieves Guild but has spent the last 25 years in exile after allegedly murdering her former Guildmaster, Nightingale, and lover: Gallus.She will eventually become a quest giver and temporary follower after advancing in the Thieves Guild questline. There's a gate on your left you can pick (EXPERT) for a bunch of goodies. At least Brynjolf is no longer trying to kill Karliah. Go west and up some steps, killing any bandits that have taken up residence there. Blindsighted Quest glitch - posted in Skyrim Technical Support: Hello there. There should be a path that leads up and around to the next destination. Go down the stairs and quickly kill the Dwarven Spider, then head left and continue down the stairs. (440) 567-6888 . Be cautions of more Falmer traps. Use one of those DETECT LIFE scrolls you picked up! On both sides of the fire are two Dwemer chests, one with an adept lock and the other a master lock. Speak to Karliah Does anyone have trouble with the Blindsighted quest? Hmmm, Karliah and Brynjolf perhaps? Brynjolf will explain that the options are to either sneak around or take on the Dwarven Centurion. Karliah will spot Mercer and a short scene will take place. Continue on and you'll come to a LARGE Falmer camp. If detected, more of them will come out the holes in the walls, so dispatch them as quietly as possible. This way you can talk to her and continue the quest. At the end of the mission, Karliah's dialogue is wrong. After them you'll see the pipes rising above another camp. When passing the flame spinning room, Karliah and Brynjolf may leave the building and wander off into the woods. As soon as she does this open the console menu by pressing the tilda key ( ~ ). Upon arriving at Irkngthand, be wary of the bandits who have set up camp here. In the next room, you can see Mercer at a distance, but can’t get to him. It will be necessary to fight a way up to the top to gain entry to Irkngthand. At the final flame tower, go around it to the left and then open the gate to the right of it. Sheesh. Escape from Irkngthand 7. When you get to the ruins, follow the rather straightforward path while killing the bandits until you enter Irkngthand Arcanex. Once inside, go across the hall and grab the loot in the chest by the fire and bodies. Objectives: Travel to Irkngthand; Speak to Karliah; Locate Mercer Frey; Slay Mercer Frey; Retrieve the Skeleton Key; Escape from Irkngthand; Speak to Karliah ; Head to Irkngthand in the mountains. During this quest, Karliah and Brynjolf can be exploited as multiple followers and follow you outside Irkngthand. Karliah is a Dunmer thief, and a member of the Nightingales.She is also a former member of Skyrim's Thieves Guild but has spent the last 25 years in exile after allegedly murdering her former Guildmaster, Nightingale, and lover: Gallus.She will eventually become a quest giver and temporary follower after advancing in the Thieves Guild questline. Slay Mercer Frey 5. If in werewolf form, moving forward while doing a power attack will knock him off of his feet, leaving him defenseless. When Mercer casts Invisibility, he will still be under Windshear's permanent stagger, and will not move away. His death will also break the spell on Brynjolf and allow him to regain control of his body and stop attacking Karliah. Activate the lever and a spinning blade will take out the two Falmer down below; remember to turn it off before continuing. In the room with the two Detect Life scrolls, there will be writing on the walls from Mercer Frey that says, "One Step Ahead - Mercer." After telling the Dragonborn to return the Skeleton Key, she will hand over the Nightingale Bow. In here proceed forwards and take out a dwarven spider. Running past all of the enemies in the cavern before Mercer is seen and entering may cause the Dragonborn to get stuck. This may be fixed by entering. She will go above the water to defend herself. Office . Any lock at all. She can also be pushed into and talked to at the same time to make her change her posture. Blindsighted is a Quest in Skyrim. At this point you will not be able to talk to her, essentially breaking the quest. lisanelson@hotmail.com . Note: there are a number of quest-breaking glitches in the next stage, so be sure to create a save before entering the door. The Elder Scrolls IV: Knights of the Nine. Once inside the passage, she will zone out and the quest can continue. And at that moment, I knew it would end with one of us at the end of a blade. Make sure you have a save before you speak to K. Before leaving the sanctuary, be sure to talk to Karliah or both she and Brynjolf may become stuck underwater. Speak to Mercer Frey. Once you're inside here, talk to Karliah and she'll tell you your task isn't quite over: you still have to return the Skeleton Key. Speak to Karliah: Safe from the dangers below, Karliah, Brynjolf and I finally have a moment to breathe. A Secret Order. Because there are a lot of Falmer in this room, it is possible to jump off of the small bridge to the right. This includes if the Dragonborn is sent to prison, as it will not show in the inventory but be useable with any lock. Upon entering the next hall, turn right and collect the Falmer chest on the right side next to the Falmer hut, then turn around and head over a small mound to find the lever for the gate below. Quest-breaking glitch: After leaving Irkngthand and returning, the quest marker is completely inaccurate and neither Brynjolf nor Karliah are there. Regardless of the choice, continue to the cage, and then go up the stairs. You can refuse the oath but to continue the quest chain you must … He'll rush down and talk to you for a bit while his shockwave causes the place to slowly fill with water. However, he spends most of this fight being INVISIBLE, and will therefor use HIT AND RUN tactics. Sometimes, the quest will not start once "Trinity Restored" has been finished. Subsequently, he will use a Frenzy-type spell on Brynjolf, making him attack Karliah, and thus rendering them unable to help with the fight. In order to do that you will have to follow his footsteps and reach the place where the Eyes of the Falmer are. The towers are slow enough to sneak through them if timed well. Even though it looks like you have the drop on him, he'll turn around and see you! Once you've cleared and looted the area you'll see that the cave-in was at the back end of the area and was a tower falling down. The elf will also warn you of traps that are probably waiting for you in the further part of the fortress. Together we hope to stop Mercer Frey from stealing the Eyes and escaping from Skyrim with the Skeleton Key of Nocturnal. This is a supremely over-powered tool at your disposal. If Karliah remains swimming, she can be gently "forced" out into the passage by swimming close to her. She will tell you that the bandits that you came across in the first room have been killed by Mercer Frey . To the right at the end of the ledge is an unlocked chest, and another one can be located down near the patrolling sphere. Enter Irkngthand and Speak to Karliah. The cubby on the right down here has several chests but they are all empty. Quest-breaking glitch: Mercer may not appear in the cavern at all. Defeat them and continue on. I was undergoing the Blindsighted quest, just after killing Mercer Frey, the cavern starts to flood with water. Quest-breaking glitch: Just before the final battle with Mercer, upon entering the room where he removes the Eye from the statue, the Dragonborn may become stuck, unable to move, interact, or open up the tab menu. Speak to Karliah 3. Go slowly and with any luck you will lure them out one at a time (you want to fight them one at a time if you can, and I've seen 2-3 of them show up here). Upon speaking to Karliah, she will explain that returning the key will not be easy. Continue on up the stairs. After getting the Eyes of the Falmer, Mercer will make for the stairs, but may get stuck and begin glitching up and down on the wall, causing the Dragonborn to be briefly frozen in the cutscene until Mercer becomes unstuck. In the next room, you can … This place is huge and run down, with multiple ways to get to the end. Once at the other end, a collapsed tower can be seen, and it is necessary to go up the spiral ramp and through the door at the top. There is also a Dwarven Sphere patrolling at the bottom of the stairs. Upon sheathing one's weapon she will stop, allowing her to be talked to. Grab the Detect Life scrolls; there is one near the table on the floor and two in the room to the right. Be sure to grab the scrolls of detect life in the area (there should be at least 3) and any potions and go through the gate on the left (more traps ahead). 208-318-3028 skyrim blindsighted bug can't move. 1. Speak to Karliah 3. Answers. After hiding for a couple seconds, he will spring towards the Dragonborn and inflict one or two power attacks before turning invisible again and retreating. After the Dragonborn kills Mercer Frey, taking the Skeleton Key from his body, Karliah will be adamant that the key has to be returned to Nocturnal's Temple the Twilight Sepulcher. ... Blindsighted Bug I can't get past the cutscene where Mercer is taking out the Eyes of the Falmer. There's a gate on your left you can pick (EXPERT) for a bunch of goodies. Speak with Karliah Safe from the dangers below, Karliah, Brynjolf and I finally have a moment to breathe. You can either ambush them (there's easily five enemies here) or try to sneak around on the right, so make your call. Quest-breaking glitch: Occasionally, Mercer will not have the Left Eye of Falmer or the Skeleton Key in his inventory. I killed him and the room filled with water. Pull it, and it will open a new area where Karliah and Brynjolf are waiting. If it seems easier to sneak past, simply go to the far right-hand side wall and follow it all the way around, into the pen with a small cave at the rear. He'll than use some sort of shockwave to knock you down below. Use the ballista inside to wipe out some enemies. It is recommended to save the game before entering the final room with Mercer (Irkngthand Sanctuary), due to the significant amount of quest-breaking issues at the end of this quest. On the left, there will be a button that activates the Centurion. This means you have an unlimited amount of tries and time to open any lock you run across. The goal is the pen at the end, where there's two gates (one locked) guarding it. However, this will be a ONE VS. ONE fight, because the FIRST thing Mercer will do is FRENZY Brynjolf, who will start to attack Karliah. Take advantage of it! Just run up to him (while he's behind the statue, upstairs) and stand in a way so that his back is turned to the water. Continue down the ramp, and there will be several chaurus, along with another Falmer. There's chorus here too... continue on and take out two more Falmer before you're forced to drop down. Speak to Karliah, and she will explain about the traps that Mercer may have left. Now, in the room after the little pool, follow the path until you see some circular things spitting fire spinning around. Turn it on, kill them, then turn it off. If the game is saved before the Dragonborn is in the room, but the player waits a short time, and then enters, the cut scene should go as planned. This can be fixed by typing. I'm on my way to Irkngthand, a vast dwarven ruin that supposedly contains the legendary "Eyes of the Falmer." Just go stand on your designated spot and Karliah should start to speak with Nocturnal. The writing, however, is backwards. Blindsighted Walkthrough. Karliah, Brynjolf and I have slain Mercer Frey, escaped Irkngthand and recovered the Skeleton Key. Speak to Karliah and Brynjolf and then proceed. It is also possible to sneak past the spheres without being noticed. Travel to Irkngthand 2. What I'd recommend is hitting the centurion at range (using a sneak attack) and the thing will start battling the Falmer. First, after equiping the Nightingale armor, completeing the dialogue with Bryn & Karliah, and accepting the Nightingale responsibility Karliah wil say something like "lets proceed and/or "follow me". Either way, go to the southwest corner and follow the path. Objective. Note that Mercer carries lots of healing, stamina and magicka potions, which he will most likely use during the fight. When you speak to Karliah, she reveals to you and Brynjolf that Mercer Frey was a Nightingale, an agent of Nocturnal. There’s a gate on your left you can pick ( EXPERT) for a bunch of goodies. Move through the large area, killing the small groups of enemies. Its the one where you have to go confront the former leader of the thieves guild and kill him after he loots the eyes from the statue. Blindsighted is a quest available in The Elder Scrolls V: Skyrim which serves as the penultimate quest given during the Thieves Guild questline in which the Dragonborn must find Mercer Frey in Irkngthand and recover the Skeleton Key. The level of this enemy is determined by the Dragonborn's Character Level: 10–15 will face a regular Centurion, levels 20–30 will most likely be a Centurion Guardian, and levels 45+ will face a Centurion Master. The quest, Blindsighted, is part of the main Thieves' Guild questline, and obtained after completing Trinity. She was also involved romantically with Gallus Desidenius, who called her his "Little Nightingale." Here is a solution to the Karliah glitch at the end of the Irkngthand dungeon after defeating mercer. Brynjolf informs you that Karliah has requested to speak with both of you. Description. 440-358-0058 . Leave the Nightingale HQ. AND, to top it all off, Brynjolf and herself won't be able to help you! Now these you can use to sneak past everything, dropping down and taking the opening on the left to continue (there's a chest in oneof the tents though). Now one of the objectives is to speak to Karliah. Follow the path upwards to a door and go down the stairs disarming traps. User Info: brainchow. The SKELETON KEY can open ANY LOCK. Once the door is open, travel down the stairs, watching for the spinning blades in the ground, and go through the door. Now, go hit the lever past the gate then quickly return to the start of this room. After you finish Taking Care of Business, Brynjolf will start trusting you and decide open the secret passage to the Guild headquarters, the Ragged Flagon Cistern.Follow the quest giver. Mercer will leave ripples in the water if he's running through it! In the room where the giant statue crumbles, there will be a severe framerate lag after entering the second door on the far side of the room. Opposite of the master locked gate is a lever. Take your favorite fandoms with you and never miss a beat. Use those tips above to track him and take him out. For a mage, conjuring an Atronach will help, especially a Storm Atronach to drain his magicka, as an Atronach can still "see" him when he is invisible. Continue through the rear of the cave onto a downward hill, making sure to kill the Falmer before dropping down. She also stated that she owes her skills to G… He will tell you that his power is fading … Go forwards and kill all the Falmer. Locate Mercer Frey 4. Locate Mercer Frey Upon reaching the Grand Cavern, you'll find Brynjolf and Karliah … Once the water is high enough, a rock above the statue's head will fall off and open up an area above it. Home / Yleinen / skyrim blindsighted bug fix xbox. I hope you can carry it all! Another bug encountered during the "Locate Mercer Frey" section of this quest involves Brynjolf getting stuck in his position. [[walkthrough/Imitation Amnesty|Imitation Amnesty. Inside, you'll see all the dead bandits. As you move through the room, some Dwarven Spiders pop out. Explore and loot the rest of the room and continue. Save and lockpick it. The Skeleton Key functions like a lockpick, but it won't break no matter what. After he's dead, be SURE to loot him. You'll hear a cave-in soon. Soon enough, you'll be attacked by some Dwarven Spheres. Karliah thinks it's Mercer's work. Past the bear traps, there should be some frostbite spiders and Falmer across the hall. Another fix is to shoot both Karliah and Brynjolf with a bow before they leave the ledge by the door, or to attack Karliah while she is underwater. Follow the path until you reach another large area. She was a member of the Thieves Guild and the Nightingales along with Gallus Desidenius and Mercer Frey. Then, use the Unrelenting Force Shout to shoot him off the edge. skyrim blindsighted bug fix xbox. She will give you her Nightingale Bow though, as well as completing this quest and starting your next one. Follow the path until you reach another large area. Once Mercer is dead, loot both the Skeleton Key and the Eyes of the Falmer from his body, including anything else on him, that being his weapons, gold, potions, and more. Brynjolf and Karliah will jump down and the chamber will start filling up with water. This is the perfect time to use them! Head through the gate, then down into Irkngthand Sanctuary. With both levers hit the door below will open up. brainchow (Expert) - 6 years ago 55 0. Make a right, then move forward, down the hallway. Alternatively the Dragonborn can stand in front of the face of the statue, and get Mercer to chase you. Speak to Karliah Where is the best place to sell your stuff? From here you can pick off whoever's left and continue onwards (the path is very straightforwards). If the Dragonborn leaves and re-enters too many times, Karliah and Brynjolf may occasionally continue walking along the bottom of the flooded cave, as if there is no water. At the far end is more Falmer and spiders, so take them out and continue to the Slave Pens.
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