waterdeep dungeon of the mad mage reddit

L’Ouverture Zinn: Kobold Sorcerer - Waterdeep: Dungeon of the Mad Mage. And it takes a lot of time to p The pawning yortal! Myth | Ch an ge li ng | Warlock | Waterdeep: Dungeon of the Mad Mage - Team 1 Shift | Ch an ge li ng | Druid / Monk | Waterdeep: Dungeon of the Mad Mage - Team 2 Richard Asher | Human | Rogue | Baldur's Gate - Descent into Avernus #816 Aug 9, 2019. It is the second part of the Waterdeep storyline and follows the first adventure, Waterdeep: Dragon Heist. Haha too fun very good advice too. Hey all getting ready to run mad mage in about a month, my players are currently in Shadowdale finishing up a long adventure. Cookies help us deliver our Services. The group I DM for online is definitely more at home in combat and dungeon delving. D20PRO is a multi-platform, multi-player virtual tabletop that take roleplaying games from around the table to gamers around the world. Press J to jump to the feed. Change some names and references & you'll be fine. I'd be losing some good immersion as well as plot hooks! Edit: also one last bit, the players will probably spend more time in the dungeon than the city anyways, it’s just good to know some stuff about the city above. - Combat is one of three main pillars of the game, apart from exploration and interaction. I'm not used to running big city's and find it a little daunting. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Waterdeep: Dungeon of the Mad Mage is an awesome 5e D&D Megadungeon adventure – and it is MASSIVE! Press question mark to learn the rest of the keyboard shortcuts. Regular price $4.49. Continuing where Waterdeep: Dragon Heist left off, Waterdeep: Dungeon of the Mad Mage takes the characters from levels 5-20 as they scour their way through 23 levels of Undermountain (although playing Dragon Heist first is entirely optional). Waterdeep - Dungeon of the Mad Mage is a fun next entry into the now 6-game-strong D&D Adventure board game system, but it has a few warts that mean it's probably not the best game in the system to start with if you haven't played these games before. WizKids. I recall the water deep heist is beginning of September and wondering if this will be released along side or after it. Subscribed. WizKids. Did they just announce that by accident? Well, the Promenade of the Dark Maiden is located just outside of Skullport and it has many portals to other parts of the world. The Verdict: Featuring an awe-inspiring mega-dungeon with over 20 levels of varied biomes and hundreds of creatures, Waterdeep: Dungeon of the Mad MAge is the dungeon crawl of your dreams. My PC's are level 4, just about to break into the final vault. Though, not sure if we'd make it out of the kinky choking tree with the dryads room. Undermountain man, can't wait to suffer another gauntlet of dungeoneering doom. r/DungeonoftheMadMage: A place for Dungeon Masters running the D&D 5th Edition campaign Dungeon of the Mad Mage. Waterdeep: Dungeon of the Mad Mage. That's what I was thinking aswell. Unless there’s some reason they need to stick around Shadowdale anyways, the master of gates can pull off reasonable shenanigans. There is also a mind flayer colony down in the lower levels with a sort of replica of Waterdeep. Thanks! Your players never need leave the dungeon once they’ve entered it at level 5. A propos of nothing, for a long time I was sure D&D was called Dragons & Dungeons. Press J to jump to the feed. Harpers can aid PC's by giving them potions and scrolls at reduced cost, providing information of shelter, or even sh owing up to help them in a fight (with a bard or mage with some backup showing up.) Level 1 (for Roll20 or other VTT) Level 1 (300dpi) Level 1 Printer Friendly (300 dpi) Level 2 (71×97 units where one unit is 5ft and the gridsize is set to 0,5 units.) I've never run a module before but my players are conveniently level 5 and in Waterdeep, they've never made their way to the Yawning Portal either, but, as they say, there's a first time for everything. Honestly, I think it would transplant settings pretty well as long as you have a "Waterdeep" shaped hole. TL/DR: l have a party of 5 guys and I want to know if I start Mad Mage at level 3, if it will just require minor tweaks or if the level 5 power spike too hard to circumvent or if doing dragon heist from level 1 is really worth it. • The follow up to Waterdeep: Dragon Heist, Dungeon of the Mad Mage takes adventurers deep into one of D&D's biggest dungeons. We left off in a four-way dray carriage chase in the pouring rain down the streets of Waterdeep, involving: A) The Zhentarim cab with the Stone and two PCs clinging to the back invisibly, followed by B) The Cassalanter cab with a doppelganger butler, bearded devil, and imps, pursued by Regular price $3.39. Ive never heard of this place. View User Profile View Posts Agreed. It is broken down by chapter: Dungeon Key Undermountain Overview. Me before the video: Who in the world would want to spend 6th-20th level, dozens of sessions of play, in some tomb? This post contains shortcuts to particular posts* that offer suggestions and answer questions raised by the adventure. -average load time is 45 seconds Yes you start in Waterdeep Yawning Portal but that's pretty much it. • Waterdeep, known as the City of Splendors, is one of D&D’s most iconic locations. As soon as I heard 'mad mage' my Acquisitions Incorporated senses started tibgling like crazy, https://twitter.com/ChrisPerkinsDnD/status/1003162561951383553. Comes with all a DM needs to run this 5th level D&D adventure. Can i get a reference please? Lords Alliance: To be in the Lords alliance, a PC must be a citizen of Waterdeep. Level 2 … A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First … Now, the first tier isn’t covered by Waterdeep: Dungeon of the Mad Mage and the final tier (17+) is compressed into a single dungeon layer (as we saw with the gold distribution in the previous post). Q6: Is a lavatory, the reason Zemk was trying to barricade the room is because there is a grey ooze that emerged from the toilet (and by Toilet I mean hole in the ground. Level 1 (73×98 units where one unit is 5ft and the gridsize is set to 0,5 units.) Sold Out. I watched a lot of the stream yesterday really just hoping for more announcements. Waterdeep: Dungeon of the Mad Mage is an adventure module for the 5th edition of the Dungeons & Dragons fantasy role-playing game. The massive first level of the Undermountain. Despite the number of levels covered, Dungeon of the Mad Mage is, unlike most of the D&D 5E supplements, not labeled as a campaign. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future. Grung Elite Warrior #16/44 D&D Icons of the Realms: Waterdeep Dungeon of the Mad Mage. There isn't much FR specific stuff in Undermountain itself. Waterdeep: Dungeon of the Mad Mageis a 5th-edition Dungeons & Dragonsadventure that takes place in the dungeon of Undermountain, located under Waterdeep. Sold Out. Me after the video: An excuse to take my players through tons of fantastic and and unexpected environments, each with different vibes and villains? That's trickier, but hey, it's Undermountain. Lets hope there's a giant statue of the mad mage at the bottom to help you fight a tarasque. Press J to jump to the feed. Maybe he makes a portal to Cormanthyr for the latest iteration of his dungeon. Thanks for all the insight n suggestions! There are a few aspects of undermountain that specifically reference or relate to Waterdeep. If we want to keep using this region, can I just set d o t m m in Coramanthyr or under some mountain range? Paradox42. Subscribe. It worked pretty well. Each of Undermountain's twenty-three levels is an adventure setting unto itself, and the book includes a map for each one. And I don't have to deal with an overland travel session. Waterdeep Dragon Heist has a great session fleshing out Waterdeep and also lots of interesting characters to give you ideas. Taking a deep breath, Morph takes out his crystal focus and utters an arcane word with a twist of his hand, his eyes flaring with light. I'll give it a good read through and see if it's worth modifying. SIGN ME UP. Halaster is an inter-planar being after all. Anybody else think Halaster kinda looks like Tom Hanks on the cover? Despite the way Wizards of the Coast has positioned them, I don't think that Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage really pair together very well. My players are nearly halfway through and they haven’t once come out into waterdeep so the city has been completely irrelevant to them. The dungeon being under any developed city would be pretty easy to do. Fewer things stood out, in part because of the maps and art. https://www.aidedd.org/atlas/index.php?map=W&l=1. There is a waterdhavian noble family in the deeper levels with plans to gain power in the city. Press question mark to learn the rest of the keyboard shortcuts. In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. Plot summary. It's ya boi Halaster! Level 8. View User Profile View Posts Send Message Waterdeep: Dungeon of the Mad Mage Sources Waterdeep: Dungeon of the Mad Mage Explore the mega-dungeon of Undermountain in this adventure for the world’s greatest roleplaying game. There's no reason you can't access Undermountain from wherever you are. Once you get past the misprints in the rules and on some cards the game is still really solid. One of Halaster's specialties is teleporting people and monsters into his dungeon from anywhere he wants to. Titus Vorenus: Dragonborn Paladin - Waterdeep: Dragon Heist Nemean Goldenmane: Tabaxi Fighter - Lost Mine of Phandelver (Retired) #791 Aug 7, 2019. I was planning on running ToA with them after we finished with SKT... but I suspect a trip to Waterdeep may be in order now! Would work anywhere. They had a bunch of D&D Beyond videos ready to go for it, so I highly doubt it was an accident. Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. 4 out of 5 rating for Waterdeep: Dungeon of the Mad Mage I was initially unimpressed by Dungeon of the Mad Mage.While the dungeon was big, it seemed to lack the inventive traps of the Tomb of Annihilation and the driving story of Acererak’s soul monger plan. These have very different tones and structures, and many players will… I will say this, however. one of the dangers of living over a massive dungeon, sewer clogs are quite literally murder). Human Paladin of the Oath of Vengeance #23/44 D&D: Waterdeep Dungeon of the Mad Mage. Morph moves behind Mal and then targets the area between the Fanatics and Cultists fighting Titus and Zaku.. I queried the group and they like the idea of transplanting to Waterdeep so there we go. As I go through the levels of the dungeon and take in all of the information and details about each faction and monster group, it strikes me that I need to make a reference guide to each level so that I can get a better understanding of how certain aspects of the dungeon … 😎 #carryon (Warning): its huge (3 times that of a normal table) and will take some time to load, older computers may not run this. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Also, Skullport is canonically beneath Waterdeep. I have just begun running Dungeon of the Mad Mage and my players are still on the first level. 119 votes, 24 comments. MindDetective. If you need any tips feel free to reach out or head over to the dragon heist subreddit for city advice. YES! 2.3m members in the DnD community. They’ll finish it at level 20 and retire on the profits or die trying. Or are there specific events and characters that tend to work best with Waterdeep? Waterdeep: Dungeon of the Mad Mage is the latest official adventure from the maniacal minds over at Wizards of the Coast. The second major adventure book to come out from Dungeons & Dragons this year was the awesome but intimidating Waterdeep: Dungeon of the Mad Mage… It’s completely neutral IMO. I'm happy to see this series Waterdeep : Dragon (heist) & Dungeon (of the Mad Mage). Clever! Definitely would work best in Waterdeep as it revolves around that location and many of it's characters but wouldn't be too hard to transplant it with some creative writing/reasoning. Dungeon of the Mad Mage. More posts from the DungeonoftheMadMage community, Continue browsing in r/DungeonoftheMadMage. For any setting specific characters, either keep them "Durnan is in my setting now, because I said so" or rename them "The Pawning Yortal is run by Nurdan, a grumpy old innkeeper". Dungeon Master's Screen: Waterdeep: Dragon Heist: GF9-73710 : Dungeon Master's Screen: Waterdeep: Dungeon of the Mad Mage: GF9-73711 : Dungeon Master's Screen: Of Ships and the Sea: GF9-73712 : Dungeon Master's Screen: Baldur's Gate: Descent Into Avernus: GF9-73713 : Dungeon Master's Screen: Eberron: Rising From the Last War: GF9-72714 I turned it off midway through the last game thinking "welp I guess we won't be getting any announcements today" and then of couse I start seeing all the mad mage stuff on reddit. New comments cannot be posted and votes cannot be cast. By using our Services or clicking I agree, you agree to our use of cookies. Then when the players return to the surface for the first time reveal that they’re in Waterdeep. Resource Management: #10 D&D 5E Waterdeep Dungeon of the Mad Mage - Episode 7Have any questions? Unsubscribe. Skullport: Shadow of Waterdeep - As you walk the twisted tunnels of Shadow Pass, the light of your lantern illuminating the fog heavy in the air around y More important advice from a DM who is in Level 22: dump 1/3 of the levels. Paradox42. But up until the final layer of the dungeon we can compare our expected loot versus the actual loot: Expected loot: I'll just start small with 1 neighborhood at a time.... https://www.aidedd.org/atlas/index.php?map=W&l=1 comparing this to the forgotten realms wiki has been a huge help to me, and the first Waterdeep book, Dragon Heist. Press question mark to learn the rest of the keyboard shortcuts Description. One is an urban intrigue and investigation campaign, and the other is a chthonic megadungeon. A press review copy of the module was provided. I just made it the dungeon under the world’s largest city on the seaside, added some lore (for example, the legendary Tarrasque is now rumored to be sleeping there) and renamed some of the NPCs and factions (but, for example, I just included Xanathar and his guild almost “as is”). As long as you put it under a developed costal city and your players aren't super familiar with Forgotten Realms lore, you should be fine. EDIT: reread and realized you're in FR, just a different city. This tome guides players down over 20 dungeon floors beneath the eponymous city’s western mountain to thwart the titular mage. Most of the ties to Waterdeep specifically are pretty easy to fudge, with the exception of Durnan and the Yawning Portal themselves. I feel like if you're already playing in Forgotten Realms, you'd be better served making a hook that will lead them to Waterdeep than trying to transplant Undermountain and its linked places like Skullport to somewhere else in the same world. With Dungeon of the Mad Mage due for its official release very soon, it's time for the traditional "Enhancing" wiki thread! You can have the mad mage disguised as Durnan (or one of his kids) and open a new ‘yawning portal’ tavern in Shadowdale with a dungeon. Do we know when this one is released? That said, there's no reason Hal couldn't have set up some portals to other parts of Faerun. Has very little to do with its predecessor, Waterdeep: Dragon Heist. Haha what were the worst levels in your game? The Xanathar guild for one. It follows the Waterdeep: Dragon Heist adventure through levels 6‒20. I'm currently running it under Ravnica of all places. Currently, we're in the race-for-the-Stone part. A place for Dungeon Masters running the D&D 5th Edition campaign Dungeon of the Mad Mage. Would be great if they were released in tandem, I don't know why they would announce them both at the same time otherwise. Running big cities was daunting at first to me too but something that really helped was just having all the stuff ready (people, places, events, areas) it was a lot easier to navigate and becomes seamless. Download D&D Waterdeep Dungeon of the Mad Mage Kindle downloading books D&D Waterdeep Dungeon of the Mad Mage (English Edition) D&D Waterdeep Dungeon of the Mad Mage by Wizards RPG Team Delve deeper than you ever thought possible in this adventure for the world's greatest roleplaying game. Also, it's your world, Run it how you like. The deeper lore of the dungeon and some characters are written around Waterdeep, but if you're willing to do some reworking, it can definitely be done. MindDetective. Maybe you could work that angle?

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