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Scald is for the chance of burning the target. I didn't know ;~; I'll be sure to look over the other movesets before posting next time! - Defog / U-Turn Reflect gives you better defenses, while Roost heals you. - Heal Bell - Toxic, With all its physical and special bulk, Articuno just doesn't go down for me - It can tank a STAB Blue Flare from a special Reshiram with ease - and with Roost and Protect, it can faint pretty much everything it comes up against, and it would be even better in hail with Snow Cloak shenanigans. Ability: Protean But, Articuno's defensive type is quite poor, and while its good offensively, its base Special Attack is average at best, and base 85 Speed leaves even more to be desired. Ability: Protean Articuno @ Leftovers / Assault Vest IVs: 0 Atk, - Freeze-Dry Where does it tell you that Articuno learns Avalanche? This set seems weird af just like my other Beedrill set right? Attack, many common special attackers have significantly lower Defense than Sp. You can also change the EVs to max Speed and Special Attack with a Life Orb, but since Articuno's bulk is its specialty, there is no reason to use a fully offensive Articuno as there's a lot of better sweepers. Ability: Pressure Pokémon GO Therian Thundurus is a legendary Electric and Flying-type Pokemon with a max CP of 4137, 295 attack, 161 defense, and 188 stamina in Pokemon GO. This is a legendary and it's this bad? Further, it can set up … - Ice Punch EVs: 4 HP / 252 SpA / 252 Spe His Water-Type STAB can be Hydro Pump with high power or you can use Scald or Surf with less power but better accuracy. - Blizzard - Avalanche Greninja @ Flying Gem / Focus Sash Ability: Protean - Ice Beam Greninja @ Choice Specs Ability: Pressure Jolly Nature (+Spe, -SpA), Moveset: Also, where is Geninja moving to? Freeze-Dry is STAB and hits Water types super effectively. Pelipper (Sets Rain for Hurricane Accuracy check) Despite its many coverage options, Thundurus also has a hard time fitting all that it needs to in one moveset, and while Thundurus's Speed tier is very good, it still leaves it outsped by a good number of threats such as , Talonflame. Nature: Jolly / Adamant, - Night Slash CS Greninja is a wallbreaker, and putting EVs into the stats that reinforce its role is best. Ability: Snow Cloak 2001 1st edition promo japenese WEB articuno. - Waterfall / Water Shuriken With lots of common weaknesses, Roost can heal up Articuno to help deal more damage and let it last longer, while Tailwind can easily make Articuno the fastest Pokemon on the field, which helps. Shadow sneak: Boom burst protection, priority, troll fighting/normal types. Roost keeps you alive. EVs: 252 HP / 252 SpD / 6 Atk or 6Def Would it be ok if I switch Hydro Pump with Scald(As above said) and U-turn with Acrobatics? Def boosts, which would otherwise be a serious problem for Freeze-Dry variants. The Flying-Moves have the most coverage over his weaknesses and the Rock-Move only covers one. But really sad not in OU anymore maybe :c, Greninja @ Focus Sash EVs: 252 Spe / 252 SpA / 4 HP Greninja @ Focus Sash (Guarantees Taunt plus 1 layer of Spikes) - Air Cutter. If you have a good competitive moveset for Greninja, post an answer below and upvote the best ones. - Roost: Never dies! No safe switch ins, except for Empoleon. EVs: 252 SpA / 252 Spe / 4 SpD - Freezing Glare If you're worried about Stealth Rock, I recommend either providing Articuno with hazard support or to simply not use this moveset. - Ice Beam Unlike Incarnate Forme Landorus or Thundurus, Tornadus does not have a second typing, so it’s a bit easier to figure out how to counter it in a five-star raid. - Shadow Sneak Tailwind provides team support. Nature: Bold (+Def, -Attack) This is a doubles set so use with high area of effect damage moves like Earthquake and Boomburst etc. Ability: Pressure You could use Air Slash instead of Hurricane. EVs: 4 HP / 252 SpA / 252 Spe Ability: Protean EVs: 252 SpA / 128 Def / 128 SpD U-turn is to escape out of bad situations. Surf STAB might not do enough for Scizor, and it definitely won't be doing anything to Ferrothorn. Hope this helped :), Here's a decent one. An all-out tanking set doesn't work well for Articuno, or any Pokemon with bad Defensive typings, , unless it can outspeed key threats. This set does really well as a Special Tank because of its sheer raw stats and access to Roost, as most Special Attackers are unable to 2HKO it without a super effective move; without it Articuno can just tank them to death at its pleasure. EVs: 4 Atk / 252 SAtk / 252 Spe It's good to use if you predict a switch though. - Ice Beam It'll do less damage than a regular Hydro Pump would. Thundurus-T: Thundurus-T resists both of Ferrothorn's STAB moves and can safely set up a Substitute versus Ferrothorn that lack Gyro Ball. Mat Block: Because it only loses to priority Weavile and the few other faster Pokemon, Spikes: To troll Electric types and hazards OP. Ability: Protean Nature: Modest - Hurricane / Air Slash These Pokemon Go Tornadus counters will help you when taking on the latest raid boss. - Hidden Power [Electric] / Hidden Power [Ground] - U-turn / Blizzard / Ice Beam / Tailwind: More support, Articuno @ Weakness Policy Greninja (M) @ Focus Sash U-Turn is for pivoting. Good power but pretty average accuracy. A spread of that splits between both defenses is inefficient in comparison to just investing in HP. - Roost Also if there's a steel type U-Turn exists. Greninja @ Focus Sash EVs: 252 Atk / 252 Spe / 4 HP. Jolly / Adamant Nature Ability: Snow Cloak - U-turn I may sound like a  new player but what is protean? Articuno @ Life Orb Articuno @ Choice Specs Excellent set. Even the multi-hit property of the attack can be useful, such as against Substitute users. Articuno Pokédex and learnset for reference. Your EVs are intended to max out your defensive stats. - HP Fire. Shadow Sneak (Priority, Normal Immunity), Physical Support Bold Nature Nice set. Hail activates Snow Cloak and also damages the foe. - Freeze Dry, But since Mind Reader-Sheer Cold is usually banned, try this one: Ability: Snow Cloak I always get hp dark-.-. Timid Nature, Greninja @ Life Orb To be honest, Psychic doesn't cover much apart from Fighting and Poison, and with Protean, Greninja will no longer be weak to fighting (because you won't be using a Dark move against a fighting Pokemon). Greninja @ Life Orb Grass Knot can screw your opponents over when they try attacking with an electric type move, and with this ninja frog's blinding speed, it will almost always go first. Timid Nature (+Spe, -Atk) - Mind Reader 252 HP / 248 Spe / 8 Def Articuno-Galar @ Choice Specs / Heavy-Duty Boots - Ancient Power I'm really sad he doesn't get SDance or Bulk Up, but Power-Up Punch is a great move to hit dark types (which are going to rise with steels) and raise attack. The Gen 4 legendary is in raids right now in Incarnate forme, with its Therian forme coming in … You see how the set works, blah blah blah. - Surf/ Hydro Pump - Reflect: Boosted by Light Clay, dampens Rock attacks which are usually physical - Hidden Power [Ground] EVs: 4 Atk / 252 Spe / 252 SpA Access the full list of guidelines here. Movesets for its pre-evolutions, if any, can also be shared on this thread. Greninja @ Choice Specs / Life Orb In my opinion, I would replace Hydro Pump with Scald because Hydro pump doesn't have the best accuracy and you can't afford missing a potential KO. This in addition to its high Base Power when it hits (120) makes it easier for Articuno to do significant damage against many targets. Bad typing, poor stat distribution, narrow movepool and no niche. EVs: 252 SpA / 4 SpD / 252 Spe Some moveset choices will be down to personal preferences. - Protect, The thing is: https://www.smogon.com/stats/2019-11/moveset/gen7battlespotsingles-1760.txt. Air Cutter and Blizzard are STAB that hit multiple foes. Dark Pulse and Hydro Pump are both powerful moves allowing him to pretend he isn't running Torrent > Protean. Naive Nature (+Spe, -SpD). Hurricane is power and STAB and it gets a 100% accuracy boost in the Rain. Bounce,Aerial Ace or Acrobatics for physical Greninja? Alolan Ninetales (to set Hail) Ability: Battle Bond First you inflict Toxic poison on them, then you use Protect. - Hurricane - Freeze Dry EVs: 252 SpA / 4 SpD / 252 Spe Hasty Nature - U-Turn / Power-Up Punch. Protect is for when your opponent has a SUPER strong move that can KO you in one hit. - Freeze-Dry / U-Turn: Coverage and damage / Chip for when you switch. - Blizzard This isn’t to say that the Grass type is not useful, the Grass-type counters are viable, especially during Sunny weather, but Blizzard Kyogre will decimate your Grass team and OHKO (One Hit KO) almost every Grass attacker in the game. Latios is a Level 5 raid boss that will be available 2nd of April until May 8 in North America, South America, and Africa, and from May 8 until June 5 Latios will appear in Raid Battles across Europe and Asia. The first 3 moves are pretty much mandatory on any all-out attacking special Greninja. You need to transfer it over. Ability: Protean, Alright lemme explain. EVs: 4 HP / 252 Atk / 252 Spe Articuno @ Life Orb / Weakness Policy (Gen VI) Infernape isn't the best Pokemon in OU, it's only a decent bet and is certainly not going to be a candidate on every team. - Agility. Thundurus Incarnate Best moveset is Thunder Shock and Thunder Punch Ability: Battle Bond This thing got busted AF with the Gunk Shot move tutor. Weather effects have been in the games since Gold & Silver. Be sure to include full set details in your post, e.g. Nature: Timid / Modest Omega Ruby and Alpha Sapphire set The nature is up to you entirely. You have to breed for it; hidden power is based on a Pokemon's IVs. Nature: Bold (+Def, -Attack) Here is a great staller with Hail support. Acrobatics: Really good if you pop the Focus Sash or other consumable item plus avoiding Earthquake from a teammate or troll opponent's Ground types. Maybe not on Thundurus, but there are many Pokemon that are weaker than Thundurus. items, abilities, natures and EVs., e.g. Though Articuno's Attack stat is lower than its Sp. Ability: Competitive Other than that, great set! Blizzard is STAB and has 100% accuracy in Hail, or you can use Fly for STAB and stalling at the same time. It's most definitely one of the most powerful abilities in the game. I'll just leave these with minimal commentary and you can leave a comment if you want to discuss. Taunt or Swagger hits set up sweepers, If that Lucario hits you can hope to Swagger and Acrobatics for the KO. Life Orb is good for Gen V, but the Nerf to Special Attacks in Gen VI makes it even harder for Articuno to get by with 95 Base Sp. Ice Beam is great coverage, hitting grass types well. Roost heals you and gets rid of your 4x Rock weakness for that turn and there are only a few rock types that with some kind of support or Scarf can outspeed you and hit you before you use it (Terrakion, Aerodactyl, Archeops) but even then Stone Edge is pretty inaccurate, especially with Snow Cloak. - Heal Bell / U-Turn, Articuno @ Leftovers - Roost Why not Ash-Greninja? Extrasensory or Ice Beam for coverage. Not the best idea to ask for votes… oh well, I voted you up anyway. If you wanted a decent legendary, don't choose Articuno. Shadow Sneak is to avoid those nasty Mach Punches and retaliate with a good move, get some damage off and die maybe or take it out. items, abilities, natures and EVs. Shiny: Yes A moveset with Agility lets it pump all its EVs into its bulk and fully maximize its Special Attack with a Modest Nature, thereby softening up its offensive flaw and capitalizing on its bulk. EVs: 252 HP / 4 SpA / 252 SpD If you go with Scald you even gain a chance to burn the target. Sheer Cold 1 hit KOs your opponent active Pokémon but has a hit rate of 30%, so use Mind Reader then this. Moveset: With it's ability Protean, each of its moves gain STAB, which helps a lot. Articuno @ Heavy-Duty Boots Articuno @ Leftovers One problem I see is that Greninja's too frail to be able to set up  properly with Power-Up Punch. If you use a water- or dark-type move, it will transform into being purely that type. Being a physical move, it also ignores Calm Mind Sp. Ability: Pressure :P, Jolly actually decreases SpAtk, but good set. - Shadow Ball Ice beam is for coverage against grass types. Characteristics: +SpA What existing birds are Articuno, Zapdos, and Moltres based on? - Roost Predict what your opponent will do, and change your type according to your prediction. Ability: Protean JarJar i know this is late, but as of gen 7 protean is used less than Battle Bond, so it may or may not be predictable. Trait: Pressure - Curse With something as bulky as Articuno, that is. Timid Nature / Modest Nature. - Triple Axel* / Freeze-Dry - Toxic Spikes (Hazards) I now have a perfectly bred Greninja ready for competitive battling thanks to you. Leftovers gives you healing. Ice Punch works well on this thing and provides good coverage. Explanation: Time for some Z-Rain Dance shenanigans. U-turn (Switch out with damage) - Hail: What kind of hail support doesn't make hail? Greninja should always have a positive Speed nature, it's just too frail. Should I Choose The no item acrobatic or mystic Water boost on my Greninja? items, abilities, natures and EVs. I'd go with UU. For the last slot you can use U-Turn for switch and some damage or use Power-Up Punch to power up your attack and deal some damage. Ice Punch is a physical Ice Beam and a pretty good move against dragons. Also, physical Greninja is inferior to mixed, but it could still work as a surprise attacker. Freeze-Dry is STAB that hits Water types Super for super effective damage. Ice Beam is STAB. This set covers some types as Dark Pulse covers Psychic and Ghosts, Hydro Pump covers Rock, Ground and Fire, Extrasensory covers Fighting and Poison, Ice Beam covers Grass, Ground, Flying and the popular Dragons...pretty strong guy this is!! - Freeze-Dry EVs: 252 SpA / 6 SpD / 252 Spe So, I would run Scald and it can also leave the target with a burn and with STAB, Scald is a pretty good choice. Extrasensory is coverage and trolls fighting types that switch in, but U-Turn is recommended for scouting with its incredible speed stat. EVs: 252 SpA / 252 Spe / 4 HP They all have numerous effects for multiple Pokémon, attacks and ability. Articuno @ Leftovers Ability: Protean Ability: Protean (this is a bit late I know). I used to use an Adamant Nature. Ability: Pressure Revised a little and made it a specs only set :) might post some type of cool LO variant later. What it doesn't have that Infernape does is an incredible offensive typing along with incredibly hard hitting STAB attacks. Ability: Snow Cloak Water Pulse is Fire and Rock type coverage, with a chance to confuse the foe. Yeah, he's best at KOing fast, rather than boosting. steel types is a major threat on this, and articuno`s attacks are not that high and you even make it lower by putting a bold nature and another thing I won`t really open up this topic if you are not using U-TURN, U-turn isn't used to deal damage, its used to switch to another teammate. - Ice Beam / Hidden Power [Flying] Greninja Physical Moveset Greninja @ Flying Gem / Focus Sash Water Shuriken is enourmously powerful after Battle bond and can break through sturdy or a focus sash. - Protect Gardevoir (Fast and offensive enough to OHKO most Dark types) Modest Nature Also its great when used in cohesion with strong pokes who use Earthquake, Boomburst, and Discharge allowing great area of effect damage and protecting your team with Mat Block. U-turn can help you trap your opponent into using a move that is not very effective, while Hurricane have STAB and confuses opponents. Ability: Protean (To change types) Ability: Protean Dark pulse is for STAB and has a chance to flinch. Galarian movesets will probably have their own question shortly. Because of it's stats and it's awesome hidden ability, makes this Pokemon my favorite gen 6 starter. Ive been using this for my Articuno in Uber tier and it's been going pretty well for me, so I thought I'd share it. I always get hp dark-.-. - Dark Pulse - Toxic Modest Nature Not water shuriken because greninja is already fast and water shuriken gives priority in exchange of damage . Protean is awesome but the catch is you have to run all different move types. Sup everyone my Pokemon name is XMIrage and I was one of the finalists in a Pokemon competition. - Ancient Power / Hidden Power ([Ground] / [Fighting] / [Fire]): A weak boosting move or a decent powered coverage move, Articuno @ Leftovers EVs: 252 Def / 252 SpD May seem so but it is pretty good. If you have a good competitive moveset for Togekiss, post an answer below and upvote the best ones.Movesets for any of its pre-evolutions can also be shared on this thread. dam the takes here are awful, except db random Muguet. - Agility. Jolly Nature - Hurricane My greninja is a unique one, but is a great Pokemon to have as a lead. - Acrobatics / Arial Ace / Rock Slide Night Slash is his most powerfull physical Dark-Type move and a powerfull STAB. For the third slot you can use Ice Beam for coverage or Hidden Power [Flying] for even more coverage. - Gunk Shot - Hydro Pump - Hurricane / Air Slash Greninja @ Focus Sash - Hurricane Greninja @ Life Orb / Expert Belt (Life Orb preferred) I would replace hydro pump with scald and u-turn with grass knot. @dragon tamer Plainly because boosting Greninja's Atk/SpA and Spe is better than boosting defences, including on a Choice Specs set. - U-turn Like a buffed Stone Edge. - Ancient Power Timid Nature. Stalling isn't viable due to double-targeting, so don't keep that in mind. Protean is really only recognized for the free STAB, when moves like Shadow Sneak can be used to gain immunities or Spikes can be used to get a quick SDef boost in a sandstorm. (Sheer Cold does not count as STAB, even it's a Ice type move. The item, Life Orb is really good to have. Ability: doesn’t matter, Don't really like the idea of making multiple posts, but with the Crown Tundra bolstering my favorite Pokemon, I can't really resist. - Hurricane It has the best speed for all water type pokémon and the 3rd best speed for all dark type pokémon. - Roost: Heals it up The third slot will have Arcobatics if you go with the Flying Gem and Arial Ace or Rock Slide if you go with the Focus Sash. The main point of this set is to stall with Articuno's good defenses, this wont be OHKOing anything soon. Be sure to include full set details in your post, e.g. Greninja @ Expert Belt Greninja @ Life Orb It was originally found in the Unova region (Gen 5). With Articuno's pretty good bulk and Ice typing, it is able to draw in super effective hits and sponge them (except rock type ones) , activating Weakness policy. Freeze-Dry might not be as strong as Ice Beam, but it has better coverage that Articuno desperately needs. I look at Greninja as more of an offensive Spiker, which it is outclassed thanks to typing in by Froslass. Nature: Modest Ability: Pressure Greninja is a little frail, but his speed and ability can make up for it. This allows it to fake Choice Specs, which ruins other teams. Greninja Pokédex and learnset for reference. - Roost Greninja @ Expert Belt - U-turn. - Hydro Pump Moves: This set is designed for multi battles and trolling your opponents hard as you can ignore 4 types of moves (5 if you switch into a physic type attack) if played correctly. Our Latios Raid Guide is available. Access the full list of guidelines here. Water shuriken is special, better off replacing it with waterfall. - Roost / Tailwind (for doubles) EVs: 252 SpA / 4 SpD / 252 Spe Most Greninjas are Special Sweepers, so a physical one is a bit of a surprise. You can go different ways with this awesome gen 6 monster. - Protect It was originally found in the Unova region (Gen 5). Movesets for any of its pre-evolutions can also be shared on this thread. Nature: Modest Hidden Power [Ground] hits Rock, Steel, Electric and Fire (Articuno's Weaknesses) for super effective damage. EVs: 252 HP / 252 SpA / 6 SpD Some detail, including the intended game mode for your set, is also appreciated. - Spikes Decidueye (Good coverage against Rock types). Both of the last slot moves are Super-effective against other Dark-Types. What? - Ice Beam / Aerial Ace, (PS: This is a troll team on PS and more. Spikes are entry hazards that shield Greninja's Water typing by replacing it with Ground. Timid Nature Freeze Dry deals with water types. What are the places(in order)that I need to find Articuno before finding it in Sea Spirit's Den? Jolly Nature (+Spe, -SpA). attack if he already have enough don`t you see that his defenses are so low? - Roost Articuno @ Leftovers - Blizzard: With Snow Warning support, KABAM! Ability: Pressure EVs: 252 SAtk / 4 SDef / 252 Spd EVs: 252 Def / 252 SpD Freezing Glare can be spammed with STAB, Competitive, and Choice Specs on Pokemon that aren't Dark types, Hurricane like I mentioned above have a good chance of confusing, Air Slash is also recommended for its flinch chance and how fast Articuno is now, Shadow Ball has a 20% chance of lowering the Special Defense of other Pokemon, which makes other moves even better, U-turn can be used against Dark types to switch into better teammates. Try giving him a life orb for extra power on his already powerful attacks. What is the moveset of 3 roaming legendary bird? Naive Nature. Calm Nature EVs: 100 Spe / 200 Def / 200 SpD / 10 HP - Substitute. What is the chance of catching an Articuno in a Quick Ball? Since you only have one attacking move, Ice Beam is the best choice, as Blizzard has too low of PP. Ability: Pressure The good thing about HP Fire is that Protean will change type to Fire, meaning Fairy will be not very effective as a result. This set is made to dish out damage quickly on special walls. items, abilities, natures and EVs. - Ice Beam - U-turn, Greninja @ Choice Scarf Toxic is for doing damage and supports the Fly turn wait. - Roost / Ancient Power. Yay! How is a Diggersby able to outspeed my Greninja? Electric type moves are extremely easy to handle since even a Life Orb Thundurus stands no chance at OHKOing with Thunderbolt, and Articuno can outspeed with Agility and Roost back its HP to decent levels. Landorus Therian, Thundurus Therian, and Tornadus Therian are coming to Pokemon Go Raids starting March 16th! - Ice Beam, Role: Tank No, I like the fact there's one for physical and one for special. EVs: 228 HP / 240 Def / 40 SpD Toxic! Def. - Fly Hydro Pump is a move that destroys anything that doesn’t resist it. Ability: Snow Cloak IVs: 0 Atk Avalanche and its negative priority and " If you've been hit it'll do more damage " style really appeals to me. EV's: 4 Hp / 252 Atk / 252 Spe - Mat Block I like this move set but Water Shuriken won't do enough damage on its own so I recommend taking out Grass Knot and replacing it with Scald. Plus U-Turn is good for not taking any damage. Modest Nature. - Roost Nature: Bold / Impish Greninja @ Expert Belt EVs: 252 SpA / 4 Atk / 252 Spe EVs: 4 Atk / 252 SpA / 252 Spe If you have a good competitive moveset for Articuno, post an answer below and upvote the best ones.Movesets for its pre-evolutions, if any, can also be shared on this thread. EVs: 4 SpD / 252 SpA / 252 Spe EVs: 252 HP / 252 Def / 4 SpD Ability: Protean - Ice Beam / Blizzard / Freeze-Dry Agility is great in general since it gives a good feel and sweeping potential and makes its weakness a lot more manageable (Your opponent has to eat one of your STABs before they can hurt you!). Ability: Protean - Tailwind: Now you're bulky and fast - Tailwind Ability: Pressure Fortunately, clearing hazards has never been easier as of Gen 8, so this isn't actually too tall of a task. - Roost. Dark Pulse is for coverage, along with the chance of flinching. items, abilities, natures and EVs., e.g. sscholer, if you use grass knot with a water type it will actually be good, Yo man, how do you get hp fire on greninja?! Ability: Protean - Sheer Cold Modest Nature (+SAtk, -Atk) - Freeze-Dry Timid Nature Articuno's type is good offensively, and while some would want a coverage move, Articuno can manage since Ice/Flying cover each other decently, and Roost is just too good to pass up. Careful/Calm Nature Water Shuriken KO's next turn. EVs: 252 HP / 252 Atk / 6 SpD Ability: Protean There's a guy in Anistar City that checks Hidden Power types. As much as I love Water Shuriken, using it for Hydro Vortex is a waste. Nature: Modest (+SpA, -Atk). With Abomasnow support and Hidden Ability I have found that this is amazing, Articuno @ Heavy-Duty Boots / Leftovers The EVs are used to maximize Articuno's Sweeping potential, making faster and giving it's SpA stat a buff. The Bulky Agility set I mentioned a long time ago is still usable, but probably the worst of the three compared to the two movesets I'm about to mention. Greninja @ Waterium Z - Ice Beam Greninja @ Focus Sash / Expert Belt Oh! Nature: Bold / Timid (Bold if going with Aerial Ace, otherwise Timid) - Blizzard / Fly. Please give separate movesets separate answers. Calm Nature Hurricane while having unreliable accuracy, is Articuno's only SpA flying STAB outside of Gust. 1.5 106 120 200 2 161 182 200 2.5 216 244 400 3 271 306 400 3.5 326 368 400 4 381 430 400 4.5 436 493 600 5 491 555 600 5.5 546 617 600 6 601 679 600 6.5 656 741 800 7 711 803 800 7.5 766 865 800 8 821 927 800 8.5 876 Ability: Snow Cloak EVs: 4 HP / 252 Atk / 252 Spe EVs: 252 HP / 252 SpD / 4 Spe Can be replaced with Aerial Ace if you don't use a consumable item. Hydro Pump and Dark Pulse are STABs and Ice Beam is crucial coverage hitting Dragons and others hard. If you can take care of Ferrothorn, you win. EVs: 252 SpA / 4 SpD / 252 Spe Greninja outspeeds Talonflame, so its priority will go first. U-Turn provides excellent scouting with a base 120 speed stat. - Dark Pulse His Water-Type STAB can be Waterfall with high power or you can use Water Shuriken if you want a really cool ninja move. Articuno @ Leftovers / Icy Rock Trait: Pressure This is my Greninja's set :) Nice job JarJar. What is a good moveset for Galarian Articuno? Life Orb does sap health, but I think Greninja can sweep easily because of its great speed, and the fact that all moves will receive STAB due to Protean. EVs: 252 Atk / 252 Spe / 4 HP Extrasensory can be used over Ice beam for coverage against fighting types. Almost everything in the Metagame can get OHKO'd and if not that 2HKO'd. Articuno @ Light Clay If you can't, the semi-status is great with U-Turn. Be sure to include full set details in your post, e.g. Greninja @ Focus Sash / Lum berry In the last slot you can use U-turn for escape and damage or Extrasensory for coverage and damage. Again, personal choice and dependent on the rest of your team. Having superior stats to Gengar minus the Poison-typing makes Chandelure considerably more bulky and overall better, though Be sure to include full set details in your post, e.g. - Sheer Cold Articuno @ Life Orb Jolly Nature (+Spe, -SpA). Modest Nature Rain Dance is to power up Water type moves and to power down Fire type moves and when you turn Rain Dance into Z-Rain Dance, it raises Articuno's speed by one stage. Night Slash is a good move to have in general. So far my favorite set which abuses both it's speed, Hidden Ability and wonderful Special Attack stat utilizes the item Expert Belt. This thing is a monster. - Exstrasensory/ Ice Beam EVs: 252 SAtk / 4 SDef / 252 Spd Recommended teammates: Hidden Power Electric is pointless in many aspects, and is by far one of the worthless hidden powers you could run on an Ice Type, especially on Articuno. Nature: Timid Surf will cover Landorus & Gliscor, so the main worry there is Thundurus and Tornadus. - Ice Shard Shiny: Yes Especially with the Gen 8 mechanic changes to speed now occurring on mid-turn. - U-turn. Spread moves are common with the ability to hit multiple targets at once with 75% of its power. Ability: Protean Water Pulse can hit any foe in a Triple Battle. Ability: Pressure You can go different ways with this awesome gen 6 monster. - Hurricane Jolly Nature. Gunk Shot is pretty self explanatory. Try hydro pump, dark pulse, ice beam, and substitute (for protection from lucky  super effective hits). I would also replace grass knot with hydro pump. Which move should I choose for my Greninja: Hydro Pump/Hydro Cannon or Scald?

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